Dice Roller

Roll 2d6 plus a Label for any move, with your Conditions, Influence and Team counted in, and see the exact odds.

Pick a move, then roll.

Your hero's Labels (they stay in this browser):

Conditions you have marked:

Teammates spend Team one for one to give you +1 each. A forward bonus counts on your next roll only, so the roller clears it (and any Team spent) after you roll. Take a Powerful Blow ignores Labels and bonuses: you roll plus the number of Conditions you have marked, and high is bad.

Potential (you mark one on every miss; five means an advance):

Reading the Roll

There's no general 12+ result in the basic moves, and Labels run from −2 to +3. See Labels, Conditions & Moves for what each move does on each result.

Exact Odds

Worked out from all 36 ways two dice can land, not by simulation. The highlighted row is your current roll.

Total modifier10+7–9Miss

A marked Condition costs a lot: at +1, a −2 penalty raises your chance of missing from 27.8% to 58.3%.

Where to Go Next