Character Sheets

Fill in, save and print your Masks heroes, with Labels you can shift, Conditions, potential, Influence and advances.

Labels

Each Label runs from βˆ’2 to +3. A shift moves one Label up 1 and another down 1. If a shift would take a Label above +3 or below βˆ’2, you mark a condition instead (the GM chooses which). A locked Label never shifts again.

Shift Labels
Roll Helper
β€”
Conditions
MarkConditionβˆ’2 toClear it by

Each condition clears at the end of a scene in which you do its action. Comfort or Support, Defend and other moves can clear one too. If you must mark a condition with all five marked, you are taken out.

Potential

Mark one on every miss (and from many moves). Five filled: take an advance and clear the track.

Team pool

Spend 1 for +1 to a teammate, or act selfishly to shift your Labels.

Moment of Truth
Unlocked (an advance)
Used: lock a Label
Abilities & powers
My Moment of Truth
Hero name
Real name
Playbook
Playbook moves
HaveMoveWhat it does
Playbook feature
Who has Influence over you
You have Influence over

Influence is held or not held. You take +1 to moves targeting someone you hold Influence over. Every adult holds Influence over you when first introduced.

Relationships & backstory
Hero name
Playbook
Advances taken0
Advances
After five advances

Adult moves

Each playbook's own list differs a little; use the blank rows for advances unique to yours.

Team moves
Notes
Villains & NPCs

How it works. A sheet auto-saves in this browser once it has a hero name. Renaming a sheet renames its save. Use the tabs to move between the three pages. Print prints all three pages of the current hero, one per US Letter sheet, and Print Blank prints an empty set. Export downloads every sheet as a JSON file and Import merges a file like that back in (a sheet with the same name is replaced). Nothing leaves your browser.

Worked out for you. Shift Labels moves one Label up and another down, and refuses a shift past +3 or βˆ’2 (mark a condition instead) or one that touches a locked Label. The Roll Helper shows 2d6 plus the move's Label, with βˆ’2 for the matching condition; Take a Powerful Blow adds the number of conditions you have marked instead. Add +1 yourself for Influence over your target, Team spent on you, or anything forward or ongoing. See Labels, Conditions & Moves, Playbooks and the Dice Roller.

Sample sheets. Load sample characters adds the 20 heroes from Sample Characters (two for each core playbook, in four teams, with each team, its origin and every creation choice in Notes), replacing any saved sheet with the same name just as Import does and leaving your other sheets alone; you can also download the sample sheet file and import it yourself.