Beyond the Superhero Squad
Most superhero games treat teams as tactical units - combinations of powers and abilities working toward common goals. Masks treats teams as found families, support networks, and crucibles for personal growth. Your team isn't just who you fight alongside; they're the people who help you figure out who you are.
The School Club Analogy
Think about the most meaningful group you belonged to as a teenager - maybe a sports team, drama club, or band. The activity brought you together, but what mattered were the relationships: inside jokes, shared struggles, moments of support, and inevitable conflicts. That's what a Masks team is like, except instead of rehearsing for the school play, you're saving the world.
How Teams Form in Masks
Unlike traditional RPGs where parties form for convenience, Masks teams come together through emotional necessity. Each member fills a specific role in the group's emotional ecosystem, not just their tactical niche.
Emotional Roles Within Teams
Beyond their playbooks, each team member tends to fill certain emotional roles. These aren't assigned - they emerge naturally from personality interactions and team needs.
The Heart
Function: Keeps the team emotionally connected and motivated
Common Playbooks: Beacon, Legacy (sometimes), Protégé
What They Do: Remind everyone why they fight, mediate conflicts, celebrate victories
Their Struggle: Taking on everyone else's emotional burdens
Example: The teammate who always checks on everyone after a tough mission
The Brain
Function: Provides strategy, analysis, and plans
Common Playbooks: Brain (obviously), Superior-focused characters
What They Do: Figure out villain plots, coordinate team tactics, research solutions
Their Struggle: Being seen as cold or calculating when they're trying to help
Example: The teammate who has contingency plans for everything
The Shield
Function: Protects the team from physical and emotional harm
Common Playbooks: Bull, Legacy, high-Savior characters
What They Do: Take hits for teammates, stand up to bullies, provide stability
Their Struggle: Neglecting their own needs while protecting others
Example: The teammate who always volunteers for the dangerous jobs
The Catalyst
Function: Pushes the team to grow and change
Common Playbooks: Delinquent, Nova, Doomed
What They Do: Challenge assumptions, force difficult conversations, take risks
Their Struggle: Being seen as a troublemaker when they're trying to help
Example: The teammate who asks uncomfortable questions about team decisions
The Bridge
Function: Connects the team to the outside world
Common Playbooks: Janus, high-Mundane characters
What They Do: Maintain normal relationships, handle publicity, ground the team
Their Struggle: Balancing team needs with outside obligations
Example: The teammate who makes sure everyone keeps up with school
The Mirror
Function: Reflects the team's true nature back to them
Common Playbooks: Outsider, Freak-focused characters
What They Do: Offer unique perspectives, see what others miss, ask "why?"
Their Struggle: Feeling disconnected even while helping others connect
Example: The teammate who points out when the team is losing its way
Team Moves: Mechanics of Connection
Masks includes special moves that only trigger when team members interact, creating mechanical incentives for meaningful relationships.
Core Team Moves
Celebrate
When: The team achieves a significant victory together
Mechanical Effect: Each character can shift one Label up and another down
Narrative Effect: Success reinforces positive team identity and personal growth
Example: After stopping a major threat, the team has a victory party. The shy Beacon might shift Mundane up (feeling more accepted) and Freak down (feeling less like an outsider).
Comfort or Support Someone
When: You help a teammate deal with their problems
Mechanical Effect: Roll + Mundane, on success they can shift Labels or clear conditions
Narrative Effect: Creates bonds through vulnerability and care
Example: After a teammate fails spectacularly and gains the "Insecure" condition, you sit with them and remind them of their past successes, helping them clear the condition.
Pierce the Mask
When: You try to figure out what a teammate is really feeling
Mechanical Effect: Roll + Mundane, learn their drives and emotions
Narrative Effect: Deepens understanding between characters
Example: Your normally confident teammate has been acting strangely. You notice they're scared about an upcoming mission because it reminds them of a past failure.
Building the Relationship Web
Each character in Masks starts with specific relationships to other team members. These aren't just backstory - they're active, evolving connections that drive the story forward.
Types of Team Relationships
Masks recognizes several specific relationship types that commonly develop between teenage teammates:
Mentor/Student
Dynamic: One character helps another grow and learn
Common Combinations: Legacy → Beacon, Protégé → Nova
Growth Arc: Student eventually surpasses or equals mentor
Potential Conflicts: When to let go, different learning styles, recognition
Example: An experienced Legacy teaching a new Beacon combat techniques
Rivals
Dynamic: Two characters push each other to be better through competition
Common Combinations: Legacy → Legacy, Protégé → Delinquent
Growth Arc: Competition becomes mutual respect and friendship
Potential Conflicts: Jealousy, different values, leadership disputes
Example: Two Legacy characters from competing hero families
Protector/Protected
Dynamic: One character feels responsible for another's safety
Common Combinations: Bull → Beacon, Legacy → Outsider
Growth Arc: Protected character proves their independence
Potential Conflicts: Overprotection, resentment, role reversal
Example: A Bull constantly shielding a Beacon from danger
Confidants
Dynamic: Two characters share secrets and emotional support
Common Combinations: Janus → anyone, Doomed → Brain
Growth Arc: Trust deepens through shared vulnerability
Potential Conflicts: Betrayed secrets, different coping methods
Example: A Janus revealing their secret identity to a trusted teammate
Opposite Numbers
Dynamic: Characters with contrasting approaches who balance each other
Common Combinations: Delinquent → Legacy, Nova → Brain
Growth Arc: Learning to appreciate different perspectives
Potential Conflicts: Fundamental disagreements, misunderstanding motivations
Example: A careful Brain and an impulsive Nova learning to work together
Kindred Spirits
Dynamic: Characters who understand each other intuitively
Common Combinations: Outsider → Freak, Doomed → Delinquent
Growth Arc: Finding belonging through shared understanding
Potential Conflicts: Enabling bad habits, isolation from others
Example: Two characters who both feel like outsiders finding connection
How Teams Evolve
Teams in Masks don't stay static - they grow and change as individual members develop. The team's identity shifts based on shared experiences and changing dynamics.
Strangers working together] --> B[Bonding:
Shared struggles create trust] B --> C[Conflict:
Differences cause friction] C --> D[Growth:
Working through problems] D --> E[Maturity:
Found family dynamic] F[External Pressure] --> G[Team Identity Crisis] G --> H[Redefining Purpose] H --> I[Stronger Bonds] E --> J[New Challenges] I --> J J --> A style A fill:#ff6b6b style E fill:#4ecdc4 style J fill:#ffd93d
Common Team Challenges
Every team faces predictable challenges as they grow together. Understanding these helps create engaging storylines:
Early Team (Sessions 1-5)
- Learning to Work Together: Different fighting styles and approaches clash
- Establishing Hierarchy: Who leads? Who follows? Who decides?
- Trust Building: Sharing real names, secrets, and vulnerabilities
- External Validation: Proving themselves to adults and the public
Example Scenario: The team's first major victory is overshadowed by property damage, leading to public criticism and adult supervision.
Established Team (Sessions 6-15)
- Growing Apart: Individual character growth creates new tensions
- Leadership Challenges: Current leader faces criticism or self-doubt
- Romantic Complications: Relationships within the team create drama
- Moral Disagreements: Different values lead to major conflicts
Example Scenario: Half the team wants to give a reformed villain a chance while the other half doesn't trust them.
Mature Team (Sessions 16+)
- Legacy Questions: What kind of heroes do they want to be long-term?
- Graduation Anxiety: Aging out of "teen hero" status
- Mentoring Others: Becoming the adult figures for newer heroes
- Systemic Challenges: Taking on larger issues than individual villains
Example Scenario: The team discovers their city's corruption goes all the way to the top, forcing them to question working within the system.
Practice Exercises
Exercise: Relationship Mapping
For your team (or a hypothetical team), create a relationship map:
- List each character and their playbook
- Draw lines between characters who have strong relationships
- Label each relationship with its type and current status
- Identify which relationships have the most potential for growth or conflict
- Plan 2-3 scenes that would develop these relationships further
Remember: every character should have at least 2-3 meaningful relationships within the team.
Exercise: Team Challenge Design
Create a challenge that tests team bonds rather than just combat abilities:
- Setup: A situation that divides the team's loyalties or values
- Stakes: What happens if they can't work together?
- Resolution: How can they solve it only by leveraging their relationships?
Example Template: "The team discovers that [trusted ally] has been [morally ambiguous action] because [sympathetic reason]. Half the team wants to [supportive response] while half wants to [harsh response]. They must [work together] or [bad consequence] will happen."
Exercise: Emotional Role Assignment
Look at your team and identify who naturally fills each emotional role:
- Who is the Heart? (emotional center)
- Who is the Brain? (strategic thinker)
- Who is the Shield? (protector)
- Who is the Catalyst? (change agent)
- Who is the Bridge? (outside connector)
- Who is the Mirror? (perspective giver)
Consider: What happens when someone's role changes? What if multiple people want the same role? What if a crucial role is empty?
GM Techniques for Team Building
Creating Team Moments
Shared Adversity
Put the team in situations where they must rely on each other to succeed
Example: Trapped together with no powers, forced to solve problems through teamwork
Individual Spotlight
Give each character moments to shine while others support them
Example: A mission that specifically requires one character's unique abilities
Moral Dilemmas
Present choices that reveal character values and create discussion
Example: A villain offers information in exchange for letting them escape
Downtime Activities
Create scenes between missions that develop relationships
Example: Team movie night, study sessions, or casual hangouts
Handling Team Conflicts
- Make them personal: Conflicts should stem from character values, not just tactics
- Avoid taking sides: Present each perspective as valid and understandable
- Force resolution: External pressure that requires them to work together
- Show consequences: Let them see how their conflict affects their effectiveness
- Reward growth: Celebrate when characters overcome their differences
Building Team Identity
Successful Masks teams develop their own unique culture, traditions, and identity that sets them apart from other hero groups:
Team Name and Image
What do they call themselves? How do they present to the world? What's their "brand"?
Questions: Professional or casual? Serious or fun? Traditional or rebellious?
Operating Philosophy
What principles guide their heroism? How do they decide what's right?
Questions: Do they work with authorities? Trust reform? Use violence?
Internal Culture
What are their traditions, jokes, and ways of bonding?
Questions: How do they celebrate? Handle failure? Support each other?
External Relationships
How do they relate to adults, other teams, and the public?
Questions: Independent or supervised? Popular or controversial? Secretive or public?
Real-World Team Dynamics
The team dynamics in Masks mirror those found in any close-knit group of teenagers:
Sports Teams
Masks Parallel: Working together toward common goals while managing individual ambitions and interpersonal drama
Friend Groups
Masks Parallel: Supporting each other through personal struggles while navigating changing dynamics
Activity Clubs
Masks Parallel: Bonding over shared interests while dealing with leadership and commitment issues
Study Groups
Masks Parallel: Learning from each other's strengths while managing competitive tensions
Related Topics to Explore
Group Psychology
How groups form, develop norms, and handle conflict
Teenage Social Development
How adolescents form identity through peer relationships
Ensemble Storytelling
Techniques for managing multiple protagonists in narrative
Conflict Resolution
Methods for addressing and resolving interpersonal conflicts